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foo_read_http
Hi! I'm searching for foo_read_http plugin and I've got absolutely no results for now. But it seems the plugin was uploaded here some years ago so maybe someone кept it till today. Could you share it with me? Please!

Sorry for my bad English.

  • nu774
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  • Developer
foo_read_http
Reply #1
What do you exactly want by that?
fb2k has built-in support for http stream playback (file menu -> add location, then paste http media URL).

  • Rollin
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foo_read_http
Reply #2

foo_read_http
Reply #3
nu774, I want to dump mp3 data from http stream radio. Is current version of foobar2000 able to do it?



Rollin, thx. Is it the last version of plugin? As I expected - foobar2000 1.2.2 doesn't want load it.

foo_read_http
Reply #4
0.9.1 also  doesn't want to load it. What version does it require?

  • lvqcl
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  • Developer
foo_read_http
Reply #5
Try ver. 0.8.3.

  • Andreasvb
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foo_read_http
Reply #6
You could use StreamRipper and use its relay feature to also listen to it in foobar2000 while ripping the stream, that's what I do.
Windows 10 Pro x64 // foobar2000 1.3.10

  • Rollin
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foo_read_http
Reply #7
I don't know if it is last version or no... But it works with 0.8.3

  • kode54
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  • Administrator
foo_read_http
Reply #8
As already suggested, use StreamRipper with its local relay feature. It even supports automatically splitting MP3 and Ogg Vorbis tracks, the former by new track tags in the stream, and the latter by literal stream cuts. (Ogg Vorbis streams with title changes are actually identical to local chained stream files, in that they contain wholly unique Ogg Vorbis streams appended together, indicated by serial number changes.)

foo_read_http
Reply #9
Thanks! But it would be great to have this feature in foobar2000 through some plugin.

  • kode54
  • [*][*][*][*][*]
  • Administrator
foo_read_http
Reply #10
Certainly should be possible to make a streamripper component, one which rides on the existing HTTP reader using a different protocol, like httprip://, passing the requests on to the existing service, then logging the data as it's played.