Skip to main content

Topic: dBpoweramp and ogg (Read 1641 times) previous topic - next topic

0 Members and 1 Guest are viewing this topic.
  • eahm
  • [*][*][*][*][*]
dBpoweramp and ogg
I've looked everywhere and I can't believe I couldn't find this anywhere.

Which ogg vorbis.dll is dBpoweramp using? I've tried to overwrite every .dll but nothing works. I'd like to update to 1.3.3.

Also which .exe do I need to overwrite to update aoTuV (6.0.3 Beta) for SSE and which for SSE3?

I've read .ogg vorbis was integrating the features from aoTuV, did they already integrate everything in the latest 1.3.3?

Thanks.
  • Last Edit: 13 May, 2012, 05:03:57 PM by eahm

  • Porcus
  • [*][*][*][*][*]
dBpoweramp and ogg
Reply #1
Checked the folder C:\Program Files\Illustrate\dBpoweramp\encoder
or your local equivalent?

  • eahm
  • [*][*][*][*][*]
dBpoweramp and ogg
Reply #2
\Encoder doesn't have an Ogg folder that's why I asked about the .dll, there is a "ogg vorbis.dll" on \ of dBpoweramp and the Details say Copyright by Illustrate 2011, spoon probably modified the original .dll to adopt it to dBpoweramp.
  • Last Edit: 13 May, 2012, 06:23:05 PM by eahm

  • eahm
  • [*][*][*][*][*]
dBpoweramp and ogg
Reply #3
...I guess it doesn't even matter anymore, I will not be able to use ogg files since iOS development doesn't support them and I will use oggdropXPd or foobar2000 to convert them for test.

The musics I have for my game are "kinda" electronic with not too many instruments and I am shocked AAC file .15 are completely transparent compared to the original wave. The size of the audio folder went from 23.7MB to 567KB !
  • Last Edit: 13 May, 2012, 07:24:27 PM by eahm