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Topic: Playing WWise Audiokinetic ogg w. riff-wav headers? (Read 7486 times) previous topic - next topic
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Playing WWise Audiokinetic ogg w. riff-wav headers?

I've got a few games here that use the AudioKinetic framework for sound.

I'd like to play the ogg music that comes with them in foobar, but the problem is its non-compliant; they implemented things like loop points by adding a RIFF WAVE header to the .ogg files, and that means fb2k (and everything else) chokes on it.

Does anyone have an idea of how I might get fb2k to play these? Can I remove the RIFF WAVE headers somehow?

Cheers,
JT

Playing WWise Audiokinetic ogg w. riff-wav headers?

Reply #1
Audiokinetic Wwise Vorbis files are not actually using the Ogg container format, so even changing the header won't make them playable in standard players -- the whole Vorbis stream would need to be extracted and repackaged. AFAIK, no tool currently exists that would be able to do that.


 
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