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Topic: 64 bit Musepack for Windows (Read 15599 times) previous topic - next topic

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  • spitf1r3
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64 bit Musepack for Windows
Is there a 64 bit version of musepack for windows anywhere?
I've been using 64 bit lame, and it performs better, so if there is no such build for musepack currently, could somebody make it?

  • Seed
  • [*][*][*]
  • Developer
64 bit Musepack for Windows
Reply #1
Some years ago we attempted to create one and the speed gains did not justify it. Things might have changed since and compilers have improved... Anyway, there are no official 64-bit binaries that I know of
And if Warhol's a genius, what am I? A speck of lint on the ***** of an alien

  • spitf1r3
  • [*]
64 bit Musepack for Windows
Reply #2
So could you compile it?
Or at least give me a clue how to do it..
I'm only familiar with compiling on linux, and I don't have a development enviroment on windows.

  • Seed
  • [*][*][*]
  • Developer
64 bit Musepack for Windows
Reply #3
http://r2d.musepack.net/files/mpcenc32.exe

http://r2d.musepack.net/files/mpcenc64.exe

SV8 encoder binaries fresh from the SVN. 64-bit is ~13% faster
And if Warhol's a genius, what am I? A speck of lint on the ***** of an alien

  • Seed
  • [*][*][*]
  • Developer
64 bit Musepack for Windows
Reply #4
On a quad core Intel and a quad core Phenom the 64-bit version is definitely faster. On one dual core AMD tested it was actually slower. I don't think it's justified. Decoding speed is much more important for most users. 35x realtime encoding speed on my CPU is more than enough.

Please report problems if you notice any
And if Warhol's a genius, what am I? A speck of lint on the ***** of an alien

64 bit Musepack for Windows
Reply #5
On a quad core Intel and a quad core Phenom the 64-bit version is definitely faster. On one dual core AMD tested it was actually slower.

Current AMD X2s don't have a L3 cache.  Phenom does and the upcoming Kuma X2 will, that could be the deciding factor in your benches.
"Have you ever been with a woman? It's like death. You moan, you scream and then you start to beg for mercy, for salvation"

  • spitf1r3
  • [*]
64 bit Musepack for Windows
Reply #6
Seed, can you create 64bit binaries for 1.16 SV7?
I'm not sure if SV8 is really stable and if it isn't going to change much till final...
  • Last Edit: 13 November, 2008, 06:38:55 AM by spitf1r3

  • Seed
  • [*][*][*]
  • Developer
64 bit Musepack for Windows
Reply #7
In a split thread from this one I've stated what the plans are
And if Warhol's a genius, what am I? A speck of lint on the ***** of an alien

  • Neasden
  • [*][*][*]
  • Banned
64 bit Musepack for Windows
Reply #8
By the way, has SV8 beta stage been put for eternity?

  • Antonski
  • [*][*][*]
64 bit Musepack for Windows
Reply #9
By the way, has SV8 beta stage been put for eternity?

Actually, the SV8 format was de facto finalized 8 days ago. The only part still in beta status is Chapter-Tag field, but it is not a mandatory field.
Anyhow, not too many players can deal with chapters, sad but true.
Of course cueshhets are good and (almost) universal  alternative, but I somehow prefer native (embedded) solutions.
~
  • Last Edit: 20 November, 2008, 12:52:32 PM by Antonski

  • Neasden
  • [*][*][*]
  • Banned
64 bit Musepack for Windows
Reply #10
looking forward to the announcement! It's been a whole year in beta stage!

  • Antonski
  • [*][*][*]
64 bit Musepack for Windows
Reply #11
looking forward to the announcement! It's been a whole year in beta stage!

Well, there is no official announcement yet, but still:
Code: [Select]
D:\musepack>mpcenc.exe
MPC Encoder 1.28.0 --stable-- (C) 1999-2008 Buschmann/Klemm/Piecha/MDT
Built Nov 15 2008 20:02:19

If developers consider the format as stable, we shouldn't worry anymore.

Sorry been off-topic.
~

P.S. Most of my files are SV8 already.

Edit: postscript
  • Last Edit: 22 November, 2008, 11:50:14 AM by Antonski

  • spitf1r3
  • [*]
64 bit Musepack for Windows
Reply #12
Can anyone build a SV7 64 bit musepack for me?
Or direct me to where I can find instructions on how to build libmpc for linux (I'm using gentoo)?
My mpd doesn't work with SV8 files currently, so I need one of those (and to rebuild mpd, after libmpc in second case).

  • Galova
  • [*]
64 bit Musepack for Windows
Reply #13
Quote
Well, there is no official announcement yet, but still:

D:\musepack>mpcenc.exe
MPC Encoder 1.28.0 --stable-- © 1999-2008 Buschmann/Klemm/Piecha/MDT
Built Nov 15 2008 20:02:19

If developers consider the format as stable, we shouldn't worry anymore.


uhm.... sorry, but where do i get such a binary?
  • Last Edit: 19 February, 2009, 05:48:53 PM by Galova

  • spitf1r3
  • [*]
64 bit Musepack for Windows
Reply #14
uhm.... sorry, but where do i get such a binary?


READ the thread.
  • Last Edit: 19 February, 2009, 05:50:29 PM by spitf1r3

  • tinokun
  • [*]
64 bit Musepack for Windows
Reply #15
I've read the thread. Didn't help me find a link to the 1.28.0 binary.

  • spitf1r3
  • [*]
64 bit Musepack for Windows
Reply #16
I've read the thread. Didn't help me find a link to the 1.28.0 binary.

Man, it's in post #4....

  • lvqcl
  • [*][*][*][*][*]
  • Developer
64 bit Musepack for Windows
Reply #17
Man, it's in post #4....

This link still points to
Quote
MPC Encoder 1.27.0 --unstable-- © 1999-2007 Buschmann/Klemm/Piecha/MDT
Built Nov 11 2008 12:56:22

  • Antonski
  • [*][*][*]
64 bit Musepack for Windows
Reply #18
Well, this is somehow off-topic (because it is a 32 bit compile), but here you are
Quote
MPC Encoder 1.28.0 --stable-- © 1999-2008 Buschmann/Klemm/Piecha/MDT
Built Feb 20 2009 00:38:57
.
Please bear in mind that this are not the final SV8 binaries, although major changes are not likely.
So, if you want to stay on the safe side you should probably avoid re-encoding all of your SV7 collection yet.

~~

  • tinokun
  • [*]
64 bit Musepack for Windows
Reply #19
Thanks a lot! (didn't know there was already a sv7 to sv8 converter, awesome)

  • Galova
  • [*]
64 bit Musepack for Windows
Reply #20
Quote
Please bear in mind that this are not the final SV8 binaries, although major changes are not likely.
So, if you want to stay on the safe side you should probably avoid re-encoding all of your SV7 collection yet.

I guess it's obvious....

thanks a lot for updated binary