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Third-party plugins

Foobar2000 component site: http://pelit.koillismaa.fi/plugins/

All developers should check out info at the component page to get their component added to the 3rd party component site

This thread should ONLY be used to submit information about 3rd party components by their author. Discussion of any kind should be taken to another thread.


edit: http://fb2k-plugins.hydrogenaudio.org is dead and will not be updated.
http://pelit.koillismaa.fi/plugins/ is now unofficially the official page.


Third-party plugins

Reply #2
It doesn't seem to work with 0.38 test though...
I mean, I put the dlls in the foobar2000 directory, and I see no difference when I open f2k...
Wanna buy a monkey?

Third-party plugins

Reply #3
foo_mp4.dll for 0.39 uploaded to the same link as before (here).
John
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My compiles and utilities are at http://www.rarewares.org/

Third-party plugins

Reply #4
[deleted]

Third-party plugins

Reply #5
Three little UIs based on Peter's "Classic UI" reference (I can't live without a seek bar), trying to give it a better look.
Only sizes and buttons position have been modified. Working fine under Win98 and XP.

Edit: Removed URL. Not updated.

Third-party plugins

Reply #6
foo_mp4.dll  dated today, timed at 21:05, posted at the usual link.
John
----------------------------------------------------------------
My compiles and utilities are at http://www.rarewares.org/

Third-party plugins

Reply #7
foo_mp4.dll for 0.41a posted to the usual link.
John
----------------------------------------------------------------
My compiles and utilities are at http://www.rarewares.org/

Third-party plugins

Reply #8
foo_mp4.dll for 0.43 uploaded to the usual link.
John
----------------------------------------------------------------
My compiles and utilities are at http://www.rarewares.org/


Third-party plugins

Reply #10
Updated foo_mp4.dll for 0.43 here.
John
----------------------------------------------------------------
My compiles and utilities are at http://www.rarewares.org/

Third-party plugins

Reply #11
Site is back up.

Quote
foo_winampdb.dll - A plugin for interfacing with WinampDB (www.winampdb.com)

http://www.tcnj.edu/~mann2/foo_winampdb/

Works with Foobar 0.43.

I suggest you suply the information I request at the site if you want me to add it.


edit: Also I would like if the authors that hasn't updated their components yet do so. Or if they have no intension to do so tell me this so I can remove their component from the site.

Third-party plugins

Reply #12
Quote
Site is back up.

Quote
foo_winampdb.dll - A plugin for interfacing with WinampDB (www.winampdb.com)

http://www.tcnj.edu/~mann2/foo_winampdb/

Works with Foobar 0.43.

I suggest you suply the information I request at the site if you want me to add it.


edit: Also I would like if the authors that hasn't updated their components yet do so. Or if they have no intension to do so tell me this so I can remove their component from the site.

Good idea.

Component name - foo_winampdb

Component type (appropriate section) - General

Which foobar2000 version the component works with¹ - .43

Author name and e-mail address (and tell me if you want your e-mail address to be published) - Daniel "Ithaqua" Mann, mann2@tcnj.edu

Description of the component  - A plugin for interfacing with WinampDB (www.winampdb.com)

Compile date - 1/18/02

Download link² - www.tcnj.edu/~mann2/foo_winampdb/

Author website link - N/A

Screenshot link or send me screenshot - N/A. There's nothing going on in Foobar to show.

Third-party plugins

Reply #13
Jan, remove foo_ui_classic/mini/menu DLLs, please. I will not update it soon (I´m thinking in better things). 
Regards.

Third-party plugins

Reply #14
foo_winampdb has been updated to version 5.

Compiled on 1/21/03

Third-party plugins

Reply #15
Component name - foo_psf

Component type (appropriate section) - Input

Which foobar2000 version the component works with¹ - 0.5

Author name and e-mail address (and tell me if you want your e-mail address to be published) - kode54 - chris (at) kode54.tk

Description of the component - A PSF plug-in featuring the emulation core from Neill Corlett's Highly Experimental plug-in and PSFLab. Plays PSF files, the SID/NSF/SPC of Playstation music.

Compile date - 2/04/03

Download link² - http://home.earthlink.net/~kode54/foo_psf.zip

Author website link - http://home.earthlink.net/~kode54/psf.html

Screenshot link or send me screenshot - playlist config

EDIT: Supplemented description. New binary posted at the time of this edit, now it's 6kb smaller as a result of a little fix, should save a few KBs of memory when loading files. Yeah, I should affix a version number to it, so sue me.

EDIT: Another clarification. The silence suppression and indefinite playback settings take immediate effect on any running instances of the input class, while the rest are only checked on file load. You'll have to restart playback or skip to another file to see the effect of disabling reverb, or changing CPU divider, etc. Man, maybe I should include a README.

EDIT: Time/fade editing has been added, binary size reduced.

Third-party plugins

Reply #16
Component name - foo_nez

Component type (appropriate section) - Input

Which foobar2000 version the component works with¹ - 0.5

Author name and e-mail address (and tell me if you want your e-mail address to be published) - kode54 - chris (at) kode54.tk

Description of the component - Plug-in based on NEZplug v0.9.4.8, supports all of the same formats. Currently, song length is not configurable and tag changes are restricted to the database.

Compile date - 2/04/03

Download link² - http://home.earthlink.net/~kode54/foo_nez.zip

Author website link - http://home.earthlink.net/~kode54/

Screenshot link or send me screenshot - N/A


Third-party plugins

Reply #18
I made a winamp window/message emulator component. It creates invisible window with winamps classname, sets song title to window and reports khz, kbps in response to winamp-style WM_USER messages. So the use of this? Compatibility with your IRC spam scripts for active song! (Don't hate me ). For 0.5 only!

For mIRC I've only tested it with my own DLL, r1dll (http://www.r1ch.net/stuff/r1dll/), so go to that page for the component and r1dll if your existing song spam script relies on winamp DDE plugins and other awfulness. Only the few functions like khz, kbps, channels, title and filename are available, this does not emulate the entire winamp WM_USER API. Unless you somehow find a serious bug, this will be the first and last release (except as the SDK updates), since all I wanted to do was get it working with r1dll, which it now does just fine. Stats for streaming URLs are a little broken, no plans to fix this until foo_read_inet stabilizes somewhat.

Please see website for more details and latest version: http://www.r1ch.net/stuff/foobar/

Third-party plugins

Reply #19
Component name - Pause between tracks

Component type (appropriate section) - DSP

Which foobar2000 version the component works with¹ - 0.5

Author name and e-mail address (and tell me if you want your e-mail address to be published) - kode54 - chris (at) kode54.tk

Description of the component - DSP that inserts a variable pause (of digital silence) after each track, useful for sending tracks to MiniDisc players.

NOTE: Doesn't really matter where you insert it, but since I hear the resampler has some problems with being fed digital silence, it might be best if you just add it to the end of the list.

EDIT: I doubt you'd be using the stereo to 4ch DSP with this, but if you ever consider such a thing, I would advise you place this plug-in before any DSPs that increase the size of the data, such as channel doublers. Placing before resampler is not a good idea anyway, to make the resampler process X seconds of digital silence...

EDIT AGAIN: Does it really matter that it also pauses after the last track has played?

Compile date - 2/11/03

Download link² - w00t

Author website link - and again

Screenshot link or send me screenshot - N/A

Third-party plugins

Reply #20
Reverb and bass ( no more cliks/pops) fx plugins updated for 0.50 branch plus :

Component name - foo_ExtraStereo
Component type (appropriate section) - Dsp
Which foobar2000 version the component works with¹ - 0.5
Author name and e-mail address (and tell me if you want your e-mail address to be published) - KarLKoX - KarLKoX@ifrance.com
Description of the component - Amplify the left/right channel to get an extended stereo effect
Compile date - 15/02/03
Download link² - http://starnetasso.free.fr/Upload/foo_ExtraStereo.zip
Author website link - http://www.starnetasso.fr.st
Screenshot link or send me screenshot - N/A

Component name - foo_surround
Component type (appropriate section) - Dsp
Which foobar2000 version the component works with¹ - 0.5
Author name and e-mail address (and tell me if you want your e-mail address to be published) - KarLKoX - KarLKoX@ifrance.com
Description of the component - Another surround effect but more accurate. I used a lowpass, delayed the sound (20 ms) and then used the anti phase
Compile date - 15/02/03
Download link² -  http://starnetasso.free.fr/Upload/foo_surround.zip
Author website link - http://www.starnetasso.fr.st
Screenshot link or send me screenshot - N/A

Third-party plugins

Reply #21
Component name - foo_xa

Component type (appropriate section) - Input

Which foobar2000 version the component works with¹ - 0.5

Author name and e-mail address - kode54 - chris (at) kode54.tk

Description of the component - A decoder for XA ADPCM format, as described in the Green Book, aka CD-i specification. Used by many PlayStation games.

Legal XA ADPCM file loaded via file:// (.XA only) or xa:// (any filename, behaves just like file://) will be scanned, with a progress dialog. Stop button halts the scan without losing any entries that already made it into the playlist.

Scanning is about the same speed as it would be in PSMPlay, only the player won't freeze randomly.

Context menu entry "Scan XA" will scan a single XA channel segment for its length, sample rate, number of channels, and optionally a suitable loop start position. (At least useful for Castlevania: Symphony of the Night) Stop button behavior also applies to the retarded progress dialog here, which will cycle endlessly because it doesn't really know how far it has to scan. The loop point scanner will, but it should fly by too quickly to notice, unless your cache is woefully small.

Configuration panel for enabling or disabling looping, or scanning for loop positions.

NOTE: Does not directly read raw sectors, relies on operating system to detect mode 2 data and do the raw reading for me. I've already found two games where this doesn't work, if anyone wants to add the necessary ASPI/IOCTL raw reading and necessary mechanisms to locate the sector offset of the file, (equivalent of Linux ioctl FIBMAP, or do like PSMPlay appears to do and actually have a complete ISO9660 file system handler...) let me know. I don't really feel like doing this, but it would be nice anyway.

Compile date - 2/16/03

Download link² - XA

Author website link - home

Screenshot link or send me screenshot - N/A

Third-party plugins

Reply #22
--


Third-party plugins

Reply #24
foo_winampdb updated for the .5 sdk and released at the same old URL.

Compiled 18/2/03 at 15:30

 
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