Bump! Please , can someone point me out to a place where I can download the IphoneCalc library? I want to use foobar as my ipod manager but with the link of download offline I cant.Thanks,Frãncio
I have an iPhone 4s with 6.1.3 and I am using the latest versions of both iPodManager and Foobar2000...I got the iPhoneCalc.dll from the media monkey link. My old gen 2 nano is working fine, but foobar refuses to recognize my iphone. In the console, it says "iPod manager: Error: AMDeviceNotificationSubscribe returned E8000063".I would like to know how to fix this as I would prefer not going back to iTunes...iPhone OS: 6.1.3 (10B329)Windows OS: Windows 8 ProFoobar version: Full installation v1.2.9iPod manager version: 0.6.9.7iPhoneCalc.dll from here: http://www.mediamonkey.com/forum/viewtopic...f=7&t=66878Apple Application Support v1.5.1Apple Mobile Device Support v188.8.131.52iTunes is not installed on my machineThanks for any help you all are able to provide!
I don't know about the error, but please realize that as reported in post #3806 you still need iTunes to have music show up on your iPhone even if you can get fb2k to transfer it.
So I just got foobar to finally recognize my iphone 4. But when I upload the music to it the iphone doesn't seem to recognize it. It's not in my Music folder and I can't figure out where on the phone it actually is. But if I have foobar call the media from the iphone, it finds all of the music I just put on. Itunes recognizes the music as 'Other' (I am forced to using it until I can get this issue figured out). Does anyone have an idea of what could be happening?
The website says it doesn't even support iOS 5, how can you guys pretend it will work with iOS 7?Use CopyTrans if you don't like iTunes.
I have nearly full functionality in iOS 7. You just have to 'find' the library by playing something from the library through itunes while it's tethered. Then just restart the phone and things should be recognized. I have experienced no other issues. iTunes is terribly optimized and it can't handle large music libraries. The problem is made worse with a big display. It tries to cache thousands of images. sillyness.
1. Please could someone confirm whether this is the case.
could someone please explain HOW it works
and how much storage it takes in this method compared to embedding?
3. Are there downsides to doing it this way?
2. If it is, could someone please explain HOW it works, and how much storage it takes in this method compared to embedding?
It used to be, but I'm not sure it still works: this component is no longer developed, unfortunately, so it probably has compatibility issues with recent hardware/firmware versions.
From memory, you define the pattern where your album art resides and the component retrieves it when transferring and stores it into an iPod repository (resizing as appropriate, IIRC).
I doubt it makes a big difference [to size]. Also, I don't know if iDevices actually use the embedded art (I don't embed) or simply fetch it and then store it in the above mentioned repository.
As a side note, are you ripping to lossless? This component can convert to lossy on the fly when transferring to iPod (again, it used to work this way: haven't tried recently), not sure about iTunes or other software.
Yes it does work with folder.jpg. i have no embedded art and all the Folder.jpg are picked up and scaled down correctly for the ipod
I've seen no downsides doing it this way
I think all the art work gets put in to a few files with a .ithmb ext in the iPod_Control\Artwork folder and links them to the files some how. i have about 10,000 songs on my ipod and these .ithmb files total to 180MB