Skip to main content

Topic: Game Audio Decoder 1.07 released. (Read 56743 times) previous topic - next topic

0 Members and 1 Guest are viewing this topic.
  • Borisz
  • [*][*][*][*]
Game Audio Decoder 1.07 released.
Reply #25
There are no notable changes for foo_game 1.08. The new functionality planned for 1.08 split off from foo_game to become its own new plugin, foo_m1.

That plugin would be one my favorite things ever, but:
Code: [Select]
Unable to open item for playback (Unsupported file format):
"D:\Mame\FoxM1\foobar\zupapa.fm1"


I did pretty much everything according to the guide. Even extracted a blank new m1.dll setup from emuhype into the default used directory, and it still didnt work.

  • rutra80
  • [*][*][*][*][*]
  • Members (Donating)
Game Audio Decoder 1.07 released.
Reply #26
Rutra80, I forgot to tell you, I gave up on this plugin a couple of weeks ago. Sorry, but it doesn't look like I'm qualified to take this on. 
The first shot I had at creating an octamed plugin led to a plugin that couldn't even start. It looks like loads of work is needed to make OctaMED work in a foobar2000/VC++2005 environment.
The Octamed SDK is completely useless--it uses its own playback engine to playback MED files (how awfully nice of them </sarcasm>), which is great for programmers that don't know the difference between a WAV and PCM, but absolutely useless for Foobar2000, which needs to access the output audio.
If anyone wants to pick up where I left off, I will be more than glad to send my present sources to them.

Bah, that's bad news. Thank you for trying though.

  • oshah
  • [*][*]
Game Audio Decoder 1.07 released.
Reply #27
That plugin would be one my favorite things ever, but:

Unable to open item for playback (Unsupported file format):
"D:\Mame\FoxM1\foobar\zupapa.fm1"

I did pretty much everything according to the guide. Even extracted a blank new m1.dll setup from emuhype into the default used directory, and it still didnt work.


Do you have a list file for that game? If not you'll have to write an lst yourself or add song tags to the fm1 file.

Code: [Select]
<?xml version="1.0"?>
<foo_m1 version="1.0"
  xmlns="http://shexec32.serveftp.net/Files/foo_m1_v1.0.xsd">
  <RomPath>C:\Mame\Roms</RomPath>
  <GameName>zupapa</GameName>
  <song ID="0" num="34"><title>Zupapa track 34</title></song>
  <song ID="1" num="35"><title>Zupapa track 35</title></song>
  <song ID="2" num="36"><title>Zupapa track 36</title></song>
  <!-- etc. -->
</foo_m1>

  • Borisz
  • [*][*][*][*]
Game Audio Decoder 1.07 released.
Reply #28
Oh, with games that have existing listings, it works.

It seems that I need to move the volume slider under Normalization to get any sound though. Also, ticking normalizing on or off seems to have no effect, and whatever I set the volume sliders to, their effect will only kick in after I restart foobar.

  • oshah
  • [*][*]
Game Audio Decoder 1.07 released.
Reply #29
Oh, with games that have existing listings, it works.

Unfortunately, unless you have an existing listing, or can provide track information through song tags, foo_m1 will reject the file.
In a future version, I will add support for the numsongs attribute, which will save you from having to type out all those <song> nodes. But foo_m1 cannot work without having some kind of track information present.

It seems that I need to move the volume slider under Normalization to get any sound though. Also, ticking normalizing on or off seems to have no effect

Which version of m1.dll do you have (ie. what is its size and timestamp)? It doesn't sound like you have the same version as me.
In the 0.77 M1 release, the volume sliders are known not to work (only the normalize checkbox works), but I never encountered a situation where the normalize checkbox didn't work.

Whatever I set the volume sliders to, their effect will only kick in after I restart foobar.

Like in foo_game, all options are designed to take effect after you restart playback (Apart from the fadeout option, which takes effect immediately, but that's a bug).

  • Borisz
  • [*][*][*][*]
Game Audio Decoder 1.07 released.
Reply #30
I have the latest m1.dll.

(What I mean is that turning the normalize tickbox on/off has no effect.) <-- edit: nevermind this, it works. The music I was listening to just didn't need any normalization and thus I found no differences.


And I need to move the volume slider under Normalization away from 0 to get any sound. In fact, that slider controls the overall volume level of the plugin.
  • Last Edit: 16 May, 2006, 08:45:53 AM by Borisz

Game Audio Decoder 1.07 released.
Reply #31
Hi, oshah,

Please recompile the plugin for it's not compatible with foobar2000 0.96.

Thanks very much!

  • deus-ex
  • [*][*][*][*]
Game Audio Decoder 1.07 released.
Reply #32
Please recompile the plugin for it's not compatible with foobar2000 0.96.

Latest version 1.08 works fine here. Please verify.
Best regards
deus-ex

  • kode54
  • [*][*][*][*][*]
  • Administrator
Game Audio Decoder 1.07 released.
Reply #33

Please recompile the plugin for it's not compatible with foobar2000 0.96.

Latest version 1.08 works fine here. Please verify.

Maybe not under Vista?

Game Audio Decoder 1.07 released.
Reply #34


Please recompile the plugin for it's not compatible with foobar2000 0.96.

Latest version 1.08 works fine here. Please verify.

Maybe not under Vista?


Maybe. My system is server 2008 64bit. Foobar2000 is 0.9.6 beta1. When foobar2k starts, it says
Code: [Select]
Failed to load DLL: foo_game.dll, reason: This component is not compatible with this version of Windows and needs to be recompiled with a newer version of the foobar2000 SDK; please contact the author of this component to obtain an updated version of this component.

  • zyrill
  • [*]
Game Audio Decoder 1.07 released.
Reply #35
could anybody upload the plugin somewhere please? all the download links are dead!

Game Audio Decoder 1.07 released.
Reply #36
could anybody upload the plugin somewhere please? all the download links are dead!

Use a proxy. I can't access the site directly too.

  • jahpal
  • [*][*][*]
Game Audio Decoder 1.07 released.
Reply #37
oshah i can get this plugin , somethings wrong with the page , i can`t download. THANK YOU...

  • deus-ex
  • [*][*][*][*]
Game Audio Decoder 1.07 released.
Reply #38
oshah i can get this plugin , somethings wrong with the page , i can`t download. THANK YOU...
It's available at MODLAND ever since of course.

Code: [Select]
ftp://ftp.modland.com/pub/players/Windows/Foobar2000%20v0.9/input%20plugins/Foo_Game%20v1.08.rar
Best regards
deus-ex

  • jahpal
  • [*][*][*]
Game Audio Decoder 1.07 released.
Reply #39
i did not find it . unless i can read or dont know what im looking 4...

  • zyrill
  • [*]
Game Audio Decoder 1.07 released.
Reply #40
It's available at MODLAND ever since of course.
Code: [Select]
ftp://ftp.modland.com/pub/players/Windows/Foobar2000%20v0.9/input%20plugins/Foo_Game%20v1.08.rar

Thanks a bunch for making it available - but what is modland and how would we have known that it was available there of course?

  • deus-ex
  • [*][*][*][*]
Game Audio Decoder 1.07 released.
Reply #41
i did not find it . unless i can read or dont know what im looking 4...
Here's the very same link I posted previously. Just click on the word download, your Browser should handle it from there for you.

Foo_Game v1.08: download

Thanks a bunch for making it available - but what is modland and how would we have known that it was available there of course?

If you'd browse the path of the download link I posted upward a bit you'd eventually find this:

Code: [Select]
      __  ___               __ __                      __
    //  \/   \             |  |  |  .: welcome to :.  |  |
   |          |  _____   __|  |  |  _____   _____   __|  |
..:|          |// ,   |// ,   |  |// ,   |//     |// ,   |:..
   |___,__,__/|______/|______/|__|____,__|____,__|______/

Welcome to Modland - probably the largest module archive in the world.
Currently there are 375095 modules online in 294 different formats,
old and new! If you're a module freak like myself, feel free to download!
If you have no idea what a module is, then you're in the wrong place!

Contribute! Upload your modules into /upload (please sort them into
subfolders). If you find any duplicates or other errors, or if you are
looking for a specific module, please send a mail!

Admin: Daniel Johansson, coma@modland.com
Co-admin: deus-ex@modland.com

Feel free to browse the folders, there's lots of valuable content to discover. Enjoy your stay.
Also notice my signature containing a link to MODLAND's main folder, btw.
Best regards
deus-ex

  • jahpal
  • [*][*][*]
Game Audio Decoder 1.07 released.
Reply #42
THANK YOU Bro. i could get to the page but i did not see any of that mess on the page .; got it with the LINK thanks once again...

  • Borisz
  • [*][*][*][*]
Game Audio Decoder 1.07 released.
Reply #43
Maybe. My system is server 2008 64bit. Foobar2000 is 0.9.6 beta1. When foobar2k starts, it says
Code: [Select]
Failed to load DLL: foo_game.dll, reason: This component is not compatible with this version of Windows and needs to be recompiled with a newer version of the foobar2000 SDK; please contact the author of this component to obtain an updated version of this component.

Confirming the issue on foobar 096 final, on Vista Ultimate SP1.

Can anybody contact the author for an update? I'm mainly looking for a Westwood AUD player, the only other one I know of is for Foobar 0.8.

Game Audio Decoder 1.07 released.
Reply #44

Maybe. My system is server 2008 64bit. Foobar2000 is 0.9.6 beta1. When foobar2k starts, it says
Code: [Select]
Failed to load DLL: foo_game.dll, reason: This component is not compatible with this version of Windows and needs to be recompiled with a newer version of the foobar2000 SDK; please contact the author of this component to obtain an updated version of this component.

Confirming the issue on foobar 096 final, on Vista Ultimate SP1.

Can anybody contact the author for an update? I'm mainly looking for a Westwood AUD player, the only other one I know of is for Foobar 0.8.

Game audio player can also play .aud file.

  • Borisz
  • [*][*][*][*]
Game Audio Decoder 1.07 released.
Reply #45
Game audio player can also play .aud file.

I could not find an up to date version of that (is that also foo_game?), but this plugin has been updated and plays all my AUD files fine on the latest version of foobar.

Game Audio Decoder 1.07 released.
Reply #46

Game audio player can also play .aud file.

I could not find an up to date version of that (is that also foo_game?), but this plugin has been updated and plays all my AUD files fine on the latest version of foobar.

Yes, the latest version works fine.

  • Sim's
  • [*]
Game Audio Decoder 1.07 released.
Reply #47
Foo_m1 doesn't work, it's very strange because the plugin worked fine 3 weeks before. Now i can't create .fm1 file. Even if I have a file, Foobar is not to able to play it.
  • Last Edit: 05 February, 2009, 04:31:54 AM by Sim's

  • Cutter
  • [*][*][*][*]
Game Audio Decoder 1.07 released.
Reply #48
The plugin crashes foobar here.

foobar2000 v0.9.6.3 beta 1
M1 0.7.7
Windows XP SP3
VC++ 2008 Redistribuable

Code: [Select]
Opening track for playback: "D:\fm1lists\mslug3.fm1"
(foo_m1 DBGMSG 0) Writing data to temp file
(foo_m1 DBGMSG 0) Start parsing XML
(foo_m1 DBGMSG 0) numTracks (0) and numsongs (100) differ
(foo_m1 DBGMSG 0) End of XML parsing
(foo_m1 DBGMSG 0) Temp file removed
(foo_m1 DBGMSG 0) Opening D:\roms, mslug3
(foo_m1 DBGMSG 0) Loading M1 DLL
(foo_m1 DBGMSG 2) Starting M1
(foo_m1 DBGMSG 0) Initializing M1
(foo_m1 DBGMSG 3) Setting M1 options
(foo_m1 DBGMSG 0) Loading game
(foo_m1 DBGMSG 0) Loading M1 DLL
(foo_m1 DBGMSG 0) DLL is currently in use. Creating a copy in the same directory.
(foo_m1 DBGMSG 0) Starting M1
(foo_m1 DBGMSG 0) Initializing M1
(foo_m1 DBGMSG 3) Setting M1 options
(foo_m1 DBGMSG 0) Loading game
(foo_m1 DBGMSG 0) Acquiring an instance of M1
(foo_m1 DBGMSG 0) The global instance of M1 is available
(foo_m1 DBGMSG 0) Switching to game Metal Slug 3
(foo_m1 DBGMSG 0) Game Selected: Metal Slug 3 (SNK, 2000)
(foo_m1 DBGMSG 0) Location result: 1
(foo_m1 DBGMSG 0) Setting location to D:\roms\mslug3.zip
(foo_m1 DBGMSG 2) Error occurred in M1 callback. Caution, memory has been leaked
  • Last Edit: 21 February, 2009, 09:27:32 AM by Cutter

  • Pulstar
  • [*]
Game Audio Decoder 1.07 released.
Reply #49
The internet is such a wonderful place. Noone bothered to mirror the foo_m1 plugin and the author's page is down indefinitely. Does anyone here have a backup copy? I'm tired of having to manually rip the music from the MAME set, and MAME's sound format is a non-starter. Even if it uses an older core if it means less time wasted ripping music I'm all for it. I hope someone here helps.