As for the resampler sounding different, there's nothing I can really do about that. It should sound similar to using 32KHz with SNESAPU.If you don't like it, stop complaining and just use foo_snesapu.
I updated the emulator core with the latest version of the accuracy SMP core and alt/blargg DSP core from higan, the multi-system emulator. It cannot get much more accurate than this. And they're still broken. So I suggest you take it up with snesmusic.org and tell them their rips aren't likely to play back properly on actual hardware, either.
As for the sinc mode not sounding as sharp as SNESAmp, it is likely because of two reasons. For one, I don't use the same sinc table as them. And for two, I'm locked to 32000Hz, and nothing is going to change that.
SPC should be fixed, and you must fully refresh a download page before you click any download links.
SFM is SPC700 state plus register log. I've uploaded an SFM conversion of the Blackthorne SNSF soundtrack here for example. It still needs length tagging, though.
Ripping previously unrippable soundtracks.
Yeah, all of these games.
oooh O_o most of those games odd never heard of... (ack I can't think of the word I am looking for....)
Quote from: Melchior on 31 October, 2013, 03:47:56 PMoooh O_o most of those games odd never heard of... (ack I can't think of the word I am looking for....)Obscure? but a lot of those games seem pretty common to me.
Apologies if there's an obvious answer to this, but I've had a good google around and couldn't find anything. Foo_gep seems to have no option to default to "loop twice and fade", instead each track lasts for 3 mins. This is fine for many tracks but 10-second loops get obnoxiously overplayed. Is there something I'm missing?
None of the other formats allow me to easily determine the length, other than performing somewhat expensive sound matching on the rendered output, as they are emulated and there is no easy way to determine if the music has looped.