What I do is that I extract compressed chiptune archives when using them with Foobar2000. I'm curious too why can't Foobar handle VGZ and RSN.
foo_gep already supports .RSN as of version 1.66. All it requires is that you also have foo_unpack installed. If it is not working, then I'll be glad to look at whatever .RSN files you're having problems with.I've already tested adding .RSN files to the playlist using the Open Files dialog, dragging a .RSN file from an Explorer window onto a playlist, and also double-clicking an associated .RSN file. All work fine. Are you sure you have an up-to-date version of foo_gep installed, and also foo_unpack? It does require both to work.Oh, and modifying foo_unpack by replacing instances of "rar" with "rsn" may even be broken in combination with the .RSN support already implemented in foo_gep, so don't do that.I may have fixed a problem that would affect anyone saving RSN files with non-lowercase extensions to a case-sensitive file system, or at least if Windows is configured to use case-sensitive paths on such filesystems.
Other than losing .RAR support. Oh, and foo_unpack tends to get replaced every time you reinstall foobar2000, unless you specifically tell the installer not to install it. Better to ditch the hacks now, as they're no longer necessary.
So, essentially, you can either hexedit foo_unpack.dll and rename it to something else to keep it from getting overwritten, in the process losing the ability to open .rar files, or you can simply add foo_gep.dll to your components folder and everything works wonderfully.Yeah, y'all can choose which one seems easier.
Do you know if Game_Music_Emu supports HES ADPCM?
I've noticed that KSS files from games that use the "SCC+" chip (or "enhanced SCC", there's no official name but it's an SCC with more memory and different addressing) do not play correctly in GEP.