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Topic: Game Emu Player (foo_gep) by kode54 (Read 157834 times) previous topic - next topic

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  • imiganai
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Game Emu Player (foo_gep) by kode54
Reply #25

Hmm, I seem to be having trouble tagging some .spc files.
From snesmusic.org, I have issues tagging Super Mario All-Stars and the two Mario Worlds.  I haven't had (and still don't have) any trouble tagging others, such as EarthBound, but when I try to save the tags on, say, a Super Mario All-Stars track I get the error "Could not update tags (bad allocation) on: ___.spc".
Bad dump?  Or foo_gep issue?  I thought the snesmusic.org tracks were supposed to be of the highest quality, and Super Jukebox seems to be able to tag them...

Update the component and try again.

Hmm...just updated, and...same error.

  • kode54
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Game Emu Player (foo_gep) by kode54
Reply #26


Hmm, I seem to be having trouble tagging some .spc files.
From snesmusic.org, I have issues tagging Super Mario All-Stars and the two Mario Worlds.  I haven't had (and still don't have) any trouble tagging others, such as EarthBound, but when I try to save the tags on, say, a Super Mario All-Stars track I get the error "Could not update tags (bad allocation) on: ___.spc".
Bad dump?  Or foo_gep issue?  I thought the snesmusic.org tracks were supposed to be of the highest quality, and Super Jukebox seems to be able to tag them...

Update the component and try again.

Hmm...just updated, and...same error.

Oops, now it's fixed.

  • imiganai
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Game Emu Player (foo_gep) by kode54
Reply #27
Oops, now it's fixed.

Yes, it is!  Thank you so much! 

  • imiganai
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Game Emu Player (foo_gep) by kode54
Reply #28
Does GEP support tagging on genesis (GYM) files?  I'm getting a "Could not update tags (Unsupported format or corrupted file) on:" error when I try to.

  • kode54
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Game Emu Player (foo_gep) by kode54
Reply #29
The only formats that support tag writing at this time are NSF/E and SPC.

  • imiganai
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Game Emu Player (foo_gep) by kode54
Reply #30
Ah, okay, thanks!  Is support planned?  I'm patient 

  • Pixel
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Game Emu Player (foo_gep) by kode54
Reply #31
Hello kode54.
I recently downloaded a collection of GBS files from the GBS Penultimate Archive. Some of these GBS files have an 'extended m3u', or something like that, which allows them to have titles and different play times, but only a few of them work. For example, the GBS files for Final Fantasy Legends, Mario Tennis and Tales of Phantasia - Narikiri Dungeon will play, but their titles are mixed up, while other files, such as Donkey Kong Land 1-3 won't play at all. They all work in Winamp using NEZplug. Is there a possibility that you could support these extended m3u files? If not, it's alright, since the GBS files will play as intended, without titles, if I just remove or rename the m3u files. Otherwise, I would like to thank you for a kickass plugin. I don't know what I would do without it.

  • kode54
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Game Emu Player (foo_gep) by kode54
Reply #32
Fixed, enjoy.
  • Last Edit: 26 February, 2008, 08:02:23 PM by kode54

  • Pixel
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Game Emu Player (foo_gep) by kode54
Reply #33
Wow, thanks for the speedy update. 
But there still seems to be a few issues. Donkey Kong Land 3 JP, Dragon Quest, Duck Tales, Kirby's Dream Land, Super Mario Land 1-2, Tetris and Tetris v1.0 still won't open, while Donkey Kong, Donkey Kong Country and Donkey Kong Land 1-3 will play, but the song titles/play time are only only shown on the foobar Title/Status bars, not the playlist itself. They also don't follow the designated play time, but use the default length instead.

  • kode54
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Game Emu Player (foo_gep) by kode54
Reply #34
Wow, thanks for the speedy update. 
But there still seems to be a few issues. Donkey Kong Land 3 JP

Comma in the filename, followed by a date, was tripping up the filename parser. Fixed.

Dragon Quest

GBR, currently unsupported.

Duck Tales, Kirby's Dream Land, Super Mario Land 1-2, Tetris and Tetris v1.0 still won't open

Decimals in the length fields. Handled now.

while Donkey Kong, Donkey Kong Country and Donkey Kong Land 1-3 will play, but the song titles/play time are only only shown on the foobar Title/Status bars, not the playlist itself.

Force info reload, there's no way for the player to know that the metadata has changed since the modification times are the same.

They also don't follow the designated play time, but use the default length instead.

Fixed, this also affected AY, GYM, HES, KSS, and SAP files.

  • Pixel
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Game Emu Player (foo_gep) by kode54
Reply #35
Fantastic, thanks a lot!

  • Borisz
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Game Emu Player (foo_gep) by kode54
Reply #36
With the latest version, GYM files only play PSG and DAC.

Is there a chance that we'll see looping/fadeout for vgm files?

  • kode54
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Game Emu Player (foo_gep) by kode54
Reply #37
With the latest version, GYM files only play PSG and DAC.

Not here.

Is there a chance that we'll see looping/fadeout for vgm files?

I may squeeze that into the preferences somewhere. Soonish, maybe.

  • Borisz
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Game Emu Player (foo_gep) by kode54
Reply #38
Not here.

Strange, it only happens if you set the sampling rate to 53268 or above. Below that number, it plays fine.

Quote
I may squeeze that into the preferences somewhere. Soonish, maybe.

That would ne nice, I know it was asked before... years ago.

  • kode54
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Game Emu Player (foo_gep) by kode54
Reply #39

Not here.

Strange, it only happens if you set the sampling rate to 53268 or above. Below that number, it plays fine.

The resampler seems to be having trouble with upsampling the FM. Hmm...

Quote

I may squeeze that into the preferences somewhere. Soonish, maybe.

That would ne nice, I know it was asked before... years ago.

Done.
  • Last Edit: 18 March, 2008, 07:40:23 PM by kode54

  • Borisz
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Game Emu Player (foo_gep) by kode54
Reply #40
Nice. A few problems though, song length (as displayed on the playlist) is not updated per the loop info, making it impossible to seek in the subsequent loops. And its not possible to set fadeout lengths, even though there is a default one set. I think this and the lack of extra silence applied after tracks (selectable) is all that the old vgm plugin had to offer over foo_gep.

Also, sampling rate does not display, only when playback is active. This happend in foo_sid and foo_dumb as well.
  • Last Edit: 18 March, 2008, 11:08:23 PM by Borisz

  • kode54
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Game Emu Player (foo_gep) by kode54
Reply #41
Nice. A few problems though, song length (as displayed on the playlist) is not updated per the loop info, making it impossible to seek in the subsequent loops. And its not possible to set fadeout lengths, even though there is a default one set. I think this and the lack of extra silence applied after tracks (selectable) is all that the old vgm plugin had to offer over foo_gep.

Then I would need to make length reporting dynamic, as loop counts can change any time. Note that the default fade setting applies to VGM. Extra silence?

Also, sampling rate does not display, only when playback is active. This happend in foo_sid and foo_dumb as well.

That was suggested since the sample rate is configurable and not a property of the files themselves. The only format in foo_gep which reports the sample rate always is SPC, which is fixed at 32KHz.

  • Borisz
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Game Emu Player (foo_gep) by kode54
Reply #42
I can see why length and samplerate is not displayed per settings, still, doesn't foobar re-read meta info every time the file is played? I know older versions did that. I much prefer exact length being reported, the only reason I can still seek in the vgm files is because I originally had them loaded with in_vgm in foobar 0.8, and still use that playlist.

About the extra silence: a selectable pause after tracks. One of the older versions of foo_vgm had it, I think. its similar to the option in the winamp plugin, cept it actually counts in the track length.

  • Cutter
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Game Emu Player (foo_gep) by kode54
Reply #43
Kode54 can you please make it so that the "Playback override" settings are used by the converter? It would make it possible to rip separate tracks or samples from a tune.

  • kode54
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Game Emu Player (foo_gep) by kode54
Reply #44
Kode54 can you please make it so that the "Playback override" settings are used by the converter? It would make it possible to rip separate tracks or samples from a tune.

Since that dialog overrides track play time and silence detection so tracks never end, I don't see how it can work properly with the converter. I will have to work around that.

  • moozooh
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Game Emu Player (foo_gep) by kode54
Reply #45
Hey kode54, I've tried to find your foo_gep for 0.8.3, but failed. If you tell me the link, it will be greatly appreciated.
Infrasonic Quartet + Sennheiser HD650 + Microlab Solo 2 mk3. 

  • kode54
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Game Emu Player (foo_gep) by kode54
Reply #46
Hey kode54, I've tried to find your foo_gep for 0.8.3, but failed. If you tell me the link, it will be greatly appreciated.


Here it is, but I must warn you, it hasn't been maintained since the end of 2005, so don't expect any of the new features or formats I've added since then.

  • Nahkranoth
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Game Emu Player (foo_gep) by kode54
Reply #47
kode, is it possible to add support for .minisnsf files that can be found at Modland? It is music from SNES, just the format is kinda weird, I mean the layout of files.

  • kode54
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Game Emu Player (foo_gep) by kode54
Reply #48
kode, is it possible to add support for .minisnsf files that can be found at Modland? It is music from SNES, just the format is kinda weird, I mean the layout of files.

That would require a more complete SNES emulator than is already required for SPC. So, not at this time.

  • zachastrife
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Game Emu Player (foo_gep) by kode54
Reply #49
I just had to post even though I'm not using GEP ATM (no use for it right now, have used it before).
I'm really amazed at how you are really listening to everybody and the speed of your replies and fixes.
You are truly the way a component dev should be. Kudos to you.