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Poll

Is AudioSurf worth playing?

Yes (both games)
[ 1 ] (100%)
No
[ 0 ] (0%)
AudioSurf 1 (2008) only
[ 0 ] (0%)
AudioSurf 2 (2015) only
[ 0 ] (0%)

Total Members Voted: 1

Topic: AudioSurf (Read 175 times) previous topic - next topic
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AudioSurf

I went uploading AudioSurf 1 gameplay videos to YouTube for three reasons:
  • I'm curious about the algorithm behind track generation, so I went making a video of what happens if you put test tones like sine wave sweep and compilation of test tones into AudioSurf and I immediately discovered that it has normalization so that sine sweep part of the test tone compilation have lower intensity than in a sine sweep file and in-addition instead of using K-weighted RMS meter, it uses geometric mean of all 512 (1024 if the other half above Nyquist count) FFT bins for calculating the song intensity right?
  • I'm tired for waiting for a version 2 update for @Crossover's foo_enhanced_spectrum_analyzer for foobar2000, so it made me upload my own AudioSurf runs like this into YT
  • I think playing AudioSurf myself is more satisfying than writing Fanon Wiki pages about foo_enhanced_spectrum_analyzer and foo_loudness_peakmeter and I think it allows @Crossover the breathing space to post into discussion threads and even my own feature requests thread about these two components

BTW, have anyone here play AudioSurf games or at least heard it before?

Note: AudioSurf 1 doesn't support Opus (and to the extension audio-only streams in WEBM/WEBA containers so you have to use either foobar2000 or Audacity w/ FFmpeg installed to convert it into FLAC but beware that the resulting files are fake FLACs but it is a good workaround anyway)