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Topic: Descript Audio Codec (.dac) - 90x smaller than .wav? (Read 4385 times) previous topic - next topic
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Re: Descript Audio Codec (.dac) - 90x smaller than .wav?

Reply #25
I am still using a 2015 GTX950 which has 1.88x speed of GT1030 according to some gaming benchmarks, but still slow. I mean, when this thing becomes feasible on consumer level then it could be used on streaming services and such, or before this happens I can already plug myself into The Matrix.

Probably much more interesting if they can make every 64kbps wma file sounds like lossless without cheating, like looking up on some existing lossless music catalogs to find the same song.

 

Re: Descript Audio Codec (.dac) - 90x smaller than .wav?

Reply #26
DAC-JAX: A JAX Implementation of the Descript Audio Codec
https://arxiv.org/abs/2405.11554

Quote
We present an open-source implementation of the Descript Audio Codec (DAC) using Google's JAX ecosystem of Flax, Optax, Orbax, AUX, and CLU. Our codebase enables the reuse of model weights from the original PyTorch DAC, and we confirm that the two implementations produce equivalent token sequences and decoded audio if given the same input. We provide a training and fine-tuning script which supports device parallelism, although we have only verified it using brief training runs with a small dataset. Even with limited GPU memory, the original DAC can compress or decompress a long audio file by processing it as a sequence of overlapping "chunks." We implement this feature in JAX and benchmark the performance on two types of GPUs. On a consumer-grade GPU, DAC-JAX outperforms the original DAC for compression and decompression at all chunk sizes. However, on a high-performance, cluster-based GPU, DAC-JAX outperforms the original DAC for small chunk sizes but performs worse for large chunks.
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