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Topic: foo_vis_projectM (Read 20804 times) previous topic - next topic
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Re: foo_vis_projectM

Reply #52
I've been using foobar2000 for 10+ years and always with ColumnsUI.

Re: foo_vis_projectM

Reply #53
Updated to version 0.0.3

Fixed context menu in layout editing mode.
Fixed crash when switching presets with multiple projectM instances.
Fixed OpenGL objects leaks.

Can you please re-implement a shortcut to skip the current visual? right mouse button click - switch to next preset no longer works in fullscreen mode 0.0.3

Other ideas for 0.0.4:
  • View current visual name
  • Ban/Delete current visual

Re: foo_vis_projectM

Reply #54
0.0.4 is out.

Presets & Textures folders (9K files) moved to data.zip.
Resizing events processing optimization.

Re: foo_vis_projectM

Reply #55
Can you please re-implement a shortcut to skip the current visual? right mouse button click - switch to next preset no longer works in fullscreen mode 0.0.3
You mean context menu is not appeared in full screen mode?
Or Next Preset option not works?


 

Re: foo_vis_projectM

Reply #57
Version 0.0.5 is out.

Popup menu in fullscreen mode fixed.

Re: foo_vis_projectM

Reply #58
Version 0.0.5 is out.

Just thought I'd mention that the Github link in the OP 404s. Apparently the repo name was changed so the working link seems to be this. I think users with dev status have the permissions to update old OPs but could be wrong.

Re: foo_vis_projectM

Reply #59
Coreda Thanks, fixed.


Re: foo_vis_projectM

Reply #61
64 bit compatibility added

Re: foo_vis_projectM

Reply #62
I love that someone is still developing a Milkdrop based app, but what I'm missing from Milkdrop are all the configuration settings, and the ability to manage your own presets. Are these functions likely to be added to ProjectM in future?

Re: foo_vis_projectM

Reply #63
darkflame23
I recommend to use official projectM on Steam.
Edit presets, etc.
Then place them inside C:\Users\<your user>\AppData\Roaming\foobar2000-v2\user-components\foo_vis_projectM\data.zip
This plugin supports presets only inside zip archive (because foobar2000 unpacking time of ~10K files when installing plugin was too long).



Re: foo_vis_projectM

Reply #66
Thanks. I gave it a try, some presets work but some don't (a lot of the really cool ones by Martin/Nitorami). I think I'm gonna stick with Shpeck and the old Milkdrop until the ProjectM component becomes a bit more mature. I really miss all the quality settings too, you could really adjust things to your own system/graphics card.

Re: foo_vis_projectM

Reply #67
darkflame23
Also could you send bug reports if something rendered not correctly? To their github.

Re: foo_vis_projectM

Reply #68
Nah, Milkdrop still works flawlessly under Schpeck, so I'm afraid I don't have the time to do unpaid beta testing for ProjectM. I'll come back to it when it has the full functionality that Milkdrop has, they need to aspire to that, IMO.

Re: foo_vis_projectM

Reply #69
Hello. Are there any plans to further update this component?

It seems to lack features that standalone projectM can do through keyboard commands (show preset name/stats). I love the visualizations and this component seems to run smoothly and seamlessly but I'd like to be able to choose specific presets (which if I'm not mistaken, isn't possible at the moment) and if possible, to have a list of all presets on the options menu that'd let you block some presets or mark some as favourites. That's my suggestion. Thanks for the component!

Re: foo_vis_projectM

Reply #70
I even didn't heard about it while someone reported that projectM plugin not works with it.
I wondered why it didn't show up when trying to add a panel! lol

Re: foo_vis_projectM

Reply #71
Is there any way for this visualizer to start in fullscreen without needing to toggle it manually every time?

Re: foo_vis_projectM

Reply #72
Incredible job, nostalgia for Winamp hit me hard man, thank you so much for porting the plugin to foobar2000! I'd say the experience is even better as foobar2000 has Windows theme support meaning I can dock side to side with another.

Re: foo_vis_projectM

Reply #73
I love that someone is still developing a Milkdrop based app, but what I'm missing from Milkdrop are all the configuration settings, and the ability to manage your own presets. Are these functions likely to be added to ProjectM in future?

Would be better to do a complete port of Milkdrop to DX11/Vulkan/OGL4.

Such ports for OGLESv2/GL4 already exist. 64bit is another matter entirely, since the script parser VM would need to be completely rewritten. It extensively uses x86 assembly in the JIT and that would need to be completely regutted.