Is the LAME tag a field in or part of the ID3v1, ID3v2, or APE tag system or is it a completely different tag?
An easy way to transfer the data generated into a text file or something that I can then add to the replaygain fields in an ID3 tag via mp3tag.
Or is just using MP3gain (APE) the better more supported way to go?
Try LameTag: https://phwip.wordpress.com/home/audio/
IMHO it's better to use foobar2000 replaygain scanner.
It's a part of LAME header. Not a part of any tag.
is there a way to remove the replaygain from the file header?
and is only foobar that can detect it?
Manually with hex editor?
foobar2000 cannot detect it.
Replaygain 1.0This proposal was published on July 10th 2001. Help with player and file format support is needed.
Replaygain 23 July 2001 file format page: syntax for including Replay Gain information within .wav files and .mp3 ID3v2 tagged files added.
Replaygain 10 October 2001 While we wait for player support, you can losslessly apply the suggested gain change to your mp3 files using MP3GAIN, available in the Software section.
LAME 3.90 December 21 2001Preliminary ReplayGain analysis code added (not functional yet)
Each audio file format represents a unique situation. All audio files would benefit from the inclusion of Replay Gain information. In the following list, the links take you to a suggested format for storing the 3 values within the file. Where there is no link, I'm awaiting suggestions!.ape.mp3 - see:ID3v2LAME VBR proposed tag specification.mpc.ogg.wav
LAME 3.94 beta December 15 2003 ability to compute the "Radio" ReplayGain and detect clipping on the fly. The ReplayGain value is stored in the Lame tag.
LAME 3.95.1 January 12 2004changed ReplayGain reference level to 89dB
LAME 3.96 beta 2 March 28 2004added ability to disable ReplayGain analysis
Winamp 5.3 Around 2006 ?Improved: [in_mp3] replaygain support for MP3 playback
LAME 3.99.5 February 28 2012Most recent version of LAME
From the standpoint of metadata storage, each audio file format presents a unique situation. There are three favored schemes defined for storage of ReplayGain metadata: ID3v2, Vorbis comments and APEv2. A survey of file formats is listed below with metadata schemes in order of preference for each:.aac (Advanced Audio Coding raw format) – No metadata support (use .mp4 instead).aiff, .aif, .aifc (Apple Interchange File Format) – ID3v2 (in "ID3" IFF chunk).ape, .apl (Monkey's Audio) – APEv2.bwf (Broadcast Wave Format) – ID3v2 (in RIFF chunk).flac (Free Lossless Audio Codec) – Vorbis comments.mp3 (MPEG audio layer 3) – ID3v2, LAME VBR proposed tag specification.mp4 also .m4a, .m4b, .m4p, m4r (MPEG-4 Part 14) – ID3v2 (in "ID32" box).mpc (Musepack) – APEv2.ogg (Ogg Vorbis) – Vorbis comments.tta (True Audio) – ID3v2, APEv2.wma (Windows Media audio) - Vorbis comments in Extended Content Description Object.wav (Windows PCM) – No metadata support (use .bwf instead).wv (WavePak) – APEv2
i guess there is a tool or a command line to remove these header
and why does lame.exe add replaygain by default ? can't understand the the purpose