Based on my observations, headphones with elevated treble (bright) tend to sound great ("crisp", "detailed" or whatever) for acoustic instruments. But all sorts of artificial/distorted sounds (electric guitar through a guitar effect with too little low-passing, synthesized "instruments", "C64 music" and whatnot) are fatiguing or outright painful on those.Could this be also the case for HD800?
With the hd800, it's as if each sound/notes played , have a shorter than usual tail
Quote from: extrabigmehdi on 05 November, 2013, 09:54:38 AMWith the hd800, it's as if each sound/notes played , have a shorter than usual tailAnd what would shorten the "tail" (sustain?) of those sounds/notes? Some kind of non-linearity that acts as a dynamic expander?
If I remember correctly, it's the lack of damping in a transducer causing it (and one can't eliminate the momentum of the transducer's moving parts and air around it).
the CD utterly destroyed the tape in objective comparison.
Let’s face it – with all the benefits of digital audio processing and recording (low noise, high dynamic range, virtually flat frequency response, low distortion) it is sometimes difficult to get that fuzzy vintage warmth. This is where TB Ferox comes in. It provides smooth compression and saturation that reminds one of the good old days of tape recording [...]
I remind someone explaining me, that the best way to enjoy some Glenn Miller recordings , is through some "boombox", and to avoid headphones.
(...) BTW, the only form of crossfeed that I've ever found satisfactory is the Meyer crossfeed in Rockbox. It merely removes the annoying "in your ear" sensations while leaving the rest alone. I have no idea what the special magic of this implementation is, and the code is all Greek to me since I don't really understand how RB handles its int32 samples.